| Euphoria Lane Moderator ( @ 2007-02-16 17:42:00 |
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![]() On September 10, 1997 Minister Rufus Scrimgeour announced the official opening of war programmes in the Ministry, offering paid education in Ministry occupations for those interested in aiding in the war effort against You-Know-Who. All those who answered the call were required to be of age (17), and willing to undergo a placement examination. The examinations took approximately 5 hours to complete, usually two examinations are administered a day. (07:00-12:00 or 13:00-18:00). Potential cadets would have been be required to do a complete physical check-up, necessary paperwork, and background checks. They would then go through extensive written and practical exams and wait for placement. Cadets were given the opportunity to list up to three preferential programmes they'd preferred to participate in, but their placement ultimately depended on their exams results and Ministry needs. Though, these programmes were most active during the war, they still exist to a lesser extent today. They're just not as heavily advertised on the wireless as they once were. Training Hours for All Programs Clock In: 08:00am Clock Out: 5:00pm -8:00pm [Be aware that there may also be extra lectures/demonstrations for particular areas of training] Obs.: With the war now over, cadets who got their certification through the war programmes are somewhat looked down by some of their colleagues, who went through typical training. Though the Ministry denies it, a lot of young, unprepared men were sent to war, many of whom lost their lives. For this reason, some view the programmes as phony and not "real" qualification for the fields in question. On the other hand, some people are thankful for the help these young people offered in the war, even under such pressure of time compressing lessons and need to get out in the field. These reactions should be acknowledged by all of those who have participated in these programmes, as well as the war situations experienced firsthand. They leave a mark. Obs.1: Check the link "Details" for benefits (pay, medical, etc.) and training facilities. ![]() ![]() An Auror programme had been established and, though the training process still takes three years to complete, trainees were rushed through theoretical training and, assuming they completed and passed the proper evaluations, began field work as early as their sixth month with in the program. These evaluations study physical as well as psychological ability and though the process was rushed, the Ministry assured that they were not sending young wizards and witches out into battles ill prepared. The standards of leveling within the program were just as high as those who went through training before the war, if not more. Evaluations took place every thirty days. Typical Training: 3 years; Field work - begins after your 1st year Under the Programme: Qualification - 3 years; Field work - begins after 6 months. Instructors: Isaac Richardson - Head of Auror Training. Jethro Bussinger - Stealth & Tracking Instructor. Gail Attal - Concealment & Disguise Instructor. Hugh Pratt - Occulumency & Legilimancy Instructor Field Work: Before entering field work cadets are put under close psychological evaluations. The psychological evaluations determine whether trainees would be able to handle the stresses of Auror work. If all is passed, cadets are placed under the protection of experienced Aurors (i.e. shadowing) and depending on their expertise are taken to investigate the aftermath of Death Eater attacks, giant ambushes, missing person searching, and/or Muggle protection. This is usually the last level of advancement within the training, and after their 31 months in the field, they're given the proper qualifications of an actual Auror. ![]() ![]() Those seeking to enter a medical field under the war programmes were put in an extensive medical training program that catered to basic needs and eventually branched off into their individual fields. The first two months of training for both Medi-wizard and Healer trainees are taught together. First aid procedure, as well as spells, potions, and technique are taught, along with legal procedures that must be followed in both fields. All trainees must pass their two-month evaluation before starting in their chosen fields. The final evaluation occurs after they've completed their two months of basic magical medical-care training. It makes sure that the trainee can apply the book knowledge discussed and practiced at the start of the program to life situations. These situations, magically simulated in the examination, vary from evaluating symptoms of a patient and acknowledging the proper steps to fixing them, to completely enchanted-simulated situations, where administering first aid to an injured somebody while events are occurring around them is vital to the patient. This determines whether a person can handle the stresses that come within the medical field. Healers Typical Training: Qualification - 4 years; Patient work - begins after your 2nd year. Under the Programme: Qualification - 4 years; Patient work - begins after 2 months of training. Instructors: Ciaran Emmerich - Head of Healer Training Edith Horner - Main Healer Instructor Medi-wizards/witches Typical Training: Qualification - 2 years; Field work - begins after your 1st year. Under the Programme: Qualification - 1 year; Field work - begins after 3 months of training. Instructors: Marilyn Adjani - Head of Mediwizard Training Philip Rathbun - Main mediwizarding Instructor Field Work: Once their third month of training is complete, and their instructor signs them off, these trainess are paired off with another trainee and then, as pairs, are assigned to train under experienced Medi-wizards who are on the field every day (i.e. shadowing). Depending on what part of Britain they're assigned to and what the events of the day are, the sort of "action" these trainees see is determined. Some might tend to basic cuts and bruises, while others might be placed in the middle of a dramatic battle. The elements medi-wizards see are undetermined, and cannot be predicted, which is why a part of their third month in training is a psychological evaluation. Obs.: Because medi-wizard training is, said by some, to be acquired only by doing, qualifying to be an actual medi-wizard during the war is cut down by an entire year. ![]() ![]() Obliviators are expected to alter the memories of muggle witnesses to wizarding events. They're usually called upon during magical investigations, however there is a strict code of procedure they're expected to follow. Because fiddling around in the heads of people can be dangerous, and result in permanent damage if not done properly, there is naturally a great deal of paper work that follows after any memories are altered. Keep in mind that it is illegal to Obliviate wizards & witches' memories unless given permission from the Wizengamot, after a proper trial. Trainees go through theoretical lessons for the first five months and then are paired off with experienced Obliviators (i.e. shadowing), who take them on the field to further their experience. They observe the procedure and are usually left to do the paper work in the end. Obliviators are not allowed to perform their first Obliviate spell until after their first year of "observation" and their completion of a qualification examination, which usually only occurs once a year in July. Typical Training: Typical Training: 3 years; Field work: After 1st year Under the Programme: Typical Training: 3 years; Field work: After 5th month. Instructor: Stewart Howell Field Work: Once trainees are partnered up with an Obliviator, they're expected to pretty much do whatever is asked of them. Qualified Obliviators take on the role of mentoring and often times teach their "apprentices" what steps to take when dealing with muggles they've been instructed to Obliviate, as well as the finer points in filling out paperwork, and going on lunch runs. Near the end of their training, when they have six months until their final qualification evaluation, they're given the opportunity to work on their Obliviation spells, on certain enchanted objects, and house pets. They shadow the same Obliviator for the following two and a half years of their programme, unless there are complications due to personal reasons. ![]() ![]() Magical Law Enforcement is said to hire Hit-wizards. So, we're assuming Hitwizards are pretty much independent entrepreneurs, however, the Law Enforcement Squad may very well have a purpose all of its own other than hiring other people to do their job for them. We're assuming those of the Law Enforcement Squad are equivalent to your typical street police officer. Magical Law Enforcement officers tend to do a great deal more security, crowd control, and criminal processing than Aurors do. They're the men and women who get the criminals after they've been captured on the street; they make sure they go to the proper holding facilities after their trials. These officers have been known to accompany Ministry raiding parties and head crowd control at crime scenes of various sorts. Most of the people on the squad have had Auror training, but for whatever reason found their way to this branch of Law Enforcement. Some might not have qualified during Auror training, or had found it appropriate to drop out due to the demands not being exactly what they expected, or maybe even been demoted from Auror status for something inappropriate, whatever the case, these magical officers aren't to be taken lightly. Training to be a part of the squad is in many ways similar to that of Aurors, however differs in various ways. Typical trainees undergo a 4 month training period before beginning field work Typical Training: 2 years, field work after the 6th month of training Under the Programme: 2 years, field work after the 4th month of training Instructors: Alvin Mortimer - Law Enforcement Squad Leader Tatton Arbogast - Squad Instructor Field Work: Trainees that make it through their training are placed under the wing of more experienced Squad officers, much like every other trainee in all the other programs. They're taken along for every event their mentor might be called for and are expected to learn by watching and doing. The qualification of becoming an actual Squad Officer is to do the time, and get the proper signatures from squad leaders, and whomever they've been shadowing before getting a fancy Ministry badge. ![]() ![]() Unspeakables are ... well... we don't necessarily know. We're assuming they deal with various things in the Ministry. Everything from studying aspects of magic, as well as dealing with practical issues the Ministry keeps away from the public. Those who are in house Unspeakables work in any of the varying departments seen in the Department of Mysteries, carrying out a variety of detailed roles. We're assuming Unspeakables who work in the rooms seen in OotP are equivalent to Muggle scientists that probably do a lot of TOP SECRET research than anything else. Other options for Unspeakables are those who deal with internal affairs as well as events/actions that might reflect poorly on the Ministry of Magic. They come in various departments that would otherwise be considered "not existent" to the public. They're usually placed on Auror/hitwizard teams to deal with particular cases that require close observations. During the war they were the individuals involved with covering up a number of situations where unethical/unmoral protocol was used. (Think Muggle equivalent to CIA/FBI. See special) We're going to leave what exactly Unspeakable character study/do up to players who really think their character has what it takes to pursue or be recruited for the field. Typical Training: Varies Under the Programme: Varies Instructors: Amina and Vera Shaydac Field Work: Those entering the status of Unspeakables, are usually picked out due to their obvious superb ability in some other field and are recruited into the top secret sector of the Ministry. There are a few in house positions that could have been evaluated through the war programme exams, but trainees in that aspect are usually rare. It's more likely that your character (or your character's superior to whom they were shadowing) was approached by the Department of Mystery heads to take on a particular case or project. Clearance into the department is very difficult to come by and is usually reserved for the best of the best. Because the Unspeakables department is so vast it's safe to assume that field work started right away. Being an unspeakable is best obtained by actually doing as opposed to studying. Details will vary depending on your characters particular circumstance and field of occupation. ![]() ![]() Each individual sector has been known to receive new recruits, however, these areas of "training" aren't exactly as demanding or extensive, or as looked after as those training to be in Law Enforcement or Medical field are. Most divisions have taken their most "experienced" in the field and given them instructor duties. Naturally, given the department one is placed, who their instructor is depends on what exactly they're doing. In most cases, trainees who didn't qualify (or were over qualified) for Law Enforcement or Medical training are sent to these different areas of work, and put under an apprenticeship. Invisibility Task Force Typical Training: Varies Magic Reversal Squad Typical Training: Varies Muggle Worthy Excuse Committee Typical Training: Varies ![]() ![]() These are the top secret type of jobs that are usually masked as something else - Usually Aurors or Obliviators depending on their designated training. It's important to keep in mind the fact that there are even more occupations your character can get involved with to aid in the fight against Voldemort. The thing is we need to be approached about your ideas first and then we can come up with some sort of way to get that special sector established into the Programmes using what training resources are available. Just ask a mod for further details Dangerous Creature Control Typical Training: Varies - Average is 1 year ![]() ![]() Benefits: Pay: AVRG 200 galleons a month at entrance point. Once field work starts, benefits raise to 300 Galleons/month (Lexicon Converter) Reporting for Duty Receiving Orders: |